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theoriginalmawz

Mortal May

Updated: Sep 5, 2019



After Ed Boon's legendary debut at The 2018 Game Awards, I knew I'd have to play Mortal Kombat 11. Despite getting totally grossed out from the last game, MK is the last fighting franchise I can play and everyone isn't a Level 1000 shihan (I'm uppercutting YOU, Street Fighter, Tekken and Soul Calibur). The violence, while both detailed and amazingly augmented by audio fidelity, takes a back seat to the game's RAD features: the fighting system is great, there are thousands of unlockables so you're konstantly rewarded from small and big accomplishments, and the Krypt incorporates MK lore amazingly. The map of the Krypt takes you to familiar areas that were backgrounds in previous games; the Kourtyard, Goro's Lair, The Dead Forest, The Pit, and so on. You'll encounter MK kharacters that are NPCs or even just their items (like Kenshi's headband, that lets you see hidden items in a different dimension of the map). There are chests to be unlocked with random contents like brutalities, koncept art, augments and gear, which I'll gush over later. In the game's first week of release, the Kommunity complained enough for the devs to release a short-term cash flow to help unlock a bunch of stuff.


Also, the devs get my vote because the trophy list doesn't require online wins, and you can do most of it with one of my favorite features: AI Battle. That's right, the game will play itself for you, and you get trophies along the way. Out of the 20+ hours I've spent with this game, more than half has been spent letting the AI do the work for me, which levels up my stuff and unlocks more kontent. Think of it like a team/franchise manager feature that's popular in the Madden games. When I am fighting, I enjoy the game quite a bit, though I have to eliminate my nasty predictable habits of over-blocking and jumping for every single lead-in attack. Thankfully, there's a komprehensive tutorial mode that teaches you fighting game jargon and MK koncepts.


Kharacter kustomization goes as far as adding your own choice of special moves that aren't equipped to the default loadouts, in addition to being the place where you equip gear that levels as you fight.


I briefly played the not-excusable-as-VR-game called Neonwall. With the Move controllers, you manipulate platform colors and traps as a ball speeds along. I played a dozen levels or so before realizing there were over 100 and ducked out.


My last rentals were Overcooked 2 and Megaman X Legacy Collection, which would have been nice to keep longer. However, 3 months of rentals added the stress to prioritizing these games over what I really felt like playing that it was more of a relief to send back 3 unfinished games. I had added both Overcooked and the sequel to my rental list and TWO days after the second game shipped, I got news that one of the free PS+ May titles was the first game. NICE! Overcooked 2 is easy to learn how to play - read recipes, grab ingredients, prepare them and serve them. You move and use two buttons, so the controls aren't overwhelming. The hard part is that the levels have moving platforms and some recipes have various stages that you can overmix, overcook, or add too many ingredients. It's been a lot of fun for my wife and me, and we perfected at least 80% of the levels before sending it back.


Speaking of my wife, she's been up to Skyward Sword, the Wii Zelda game that tracks your controller for sword motion, and alternates between that and Elite Beat Agents, which is a rhythm game for the Nintendo DS and one of the funnest titles out there.



The Megaman X games are some of my favorite, and I prefer those over the original Megaman games by a longshot. The Megaman games are just a little too hard, and some of the pixel-perfect jumps and speed runs are just a turnoff. Megaman X has a little of that, but is mercifully easier, faster and the controls are still tight. My two gripes are that X1-3 on the PS 1,2,3 and 4 don't acknowledge the fact that the controller has R2 and L2, so having one of the triggers dash means that your selection buttons are in weird places. The tradeoff with X4 is that they've ported the PS1 version, meaning you can incorporate R2 and L2, but it's the PS1 verison, which has inferior audio quality to the Sega Saturn version. Ahh well, not a big deal, I guess.


Last but not least is the big news that I platinumed Dead Cells, my favorite game in a long time. The PC has had their DLC since the end of March and word on the street is that it's coming to Switch tomorrow (May 22), but PS4 players, as usual, are in the dark on Dead Cells. Though, if the dark is playing music from the Dead Cells OST, it's not a bad place to be! It may just be time to go for Hollow Knight.



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